
*.kate-swp
*.swp

# Object files
*.o
*.ko
*.obj
*.elf

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
*.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Debug files
*.dirstamp
*.dSYM/

/autom4te.cache
/aclocal.m4
/m4
/compile
/configure
/depcomp
/install-sh
/missing
/stamp-h1
/configure.scan
Makefile.in
Makefile

.deps

.gdb_history
.gdbinit

/config.*
/settings.ini
/src/gpuedit
/data

/*.png

# ignore the external libs for now, i'll figure something out later for it
/src/c3dlas
/src/c_json
/src/sti


# these are not build files
!/assets/**/*.obj

# too much junk in the untracked list
/assets/**/*

._build
build/**
gpuedit

# this is a symlink that was needed to get the game to run in nvidia's profiler
/src/assets

# saved sdf font data
*.sdf
*.atlas

testfile.c
testfile.h

parser_generated.h

.gpuedit.session

# profiling temp files
*.output
*.prof
